August 14, 2025

Patch 2.0.001

Greetings, Wormwood Mansion guests and victims. We humbly bring you a swath of changes and additions with the full release update of Midnight Murder Club: Patch 2.0! If you recall the Roadmap to Release from our June patch, then you know we’re ecstatic to bring a new co-op PVE mode, some Wildcards updates, and Key Remapping as just the tip of the knife-berg (Editor’s Note: because our game has knives. Please laugh.)

You can also check out our launch trailer below if you haven’t had a chance to watch it yet. After all, we’d rather save you the time of searching so that you can spend it wandering the halls in fear (laughter?), or trying to unlock a certain special, golden item.

Thank you for playing our game! We hope you enjoy these changes and we look forward to seeing all of you brave the mansion with your friends and soon-to-be-former friends.

Patch Notes

  • Graveyard Shift - A brand new 1-2 player co-op mode where you fight a myriad of different demons hellbent on ruining your peaceful jaunt around the mansion.
    • New monsters:
      • Revenants
      • Devils
      • Melee Devils
      • Shadow Men
      • Screaming Skulls
      • Flaming Skulls
    • 9 Gameplay Rounds
      • 3 Relic Hunting Rounds
      • 3 Totem Destroying Rounds
      • 3 Boss Battle Rounds
    • Blessing and Curses
    • New Gameplay Items
      • Prize Pinger
      • Health Elixirs
    • High Difficulty Ceiling
    • Golden Machine Gun Wild Card Reward
  • Founders' Rewards - As a thank you to those who joined us on the Early Access journey, you'll find a few goodies to show that you've been with us since the start.
    • Golden Gun
    • Golden Masks
    • Golden Player Cards
    • If you don't want to use these, you can toggle them off in the Settings menu
  • Added key remapping feature
  • Added end of game recap map
  • Players can now select which team they're on
  • Scramble audio setting added to default scramble all in Public games
  • Fixed various trophy bigs on PS5
  • Moved all private game modes into the “Play” carousel
  • Improved Bot logic in Wild Card bot games
    • Choosing when to revive or shoot
    • Interaction with doors and stairs
    • Teammate room positioning improvements
    • Implemented ping response logic
    • Improved player noise response
    • Wild Cards card specific tunings
    • Improved Toy interactions
    • Improved vendor interaction
    • Improved locomotion (jump, strafe, retreat, and crouch)
    • Improved Dynamic Difficulty Adjustment logic
    • Bots spread out more with Infection Game Rule
    • Improved VO frequency
  • Removed bots from non-Wildcards game modes
  • Updated music for the Wild Card “Party Room”
  • Improved UI/UX for Wild Card ‘Gift from the Grave’
  • Added Compass Map options
  • Added directional near miss audio tell
  • Improvements to soft Keyboard UI/UX interaction
  • Tuned Molotov Cocktail toy